BitNote

Fun, nuanced and energetic views of video games and the wide variety of music they have.
In which we dive into the sometimes serious, sometimes crazy world of Saints Row.
Main theme and End Game by Malcolm Kirby Jr. from Saints Row The Third by Volition; Main theme and Matt's Text Adventure by Malcolm Kirby Jr. from Saints Row IV by Volition.

About

As a half-hour weekly radio show, BitNote gives fun, nuanced and energetic views of video games and the music they have. Covering the nature of video games; the people who play and make them; the experiences they provide; their background and the incredibly diverse and genre-spanning array of music they contain; BitNote is a blast to listen to even if you're not familiar with the medium.

BitNote is hosted by David Collins; and recorded and broadcast from the Dublin South FM studio in the Dundrum Town Center, Dublin.

Listen

Every Friday 3:30pm GMT.

BitNote broadcasts live on Dublin South FM, both on 93.9FM and online at dublinsouthfm.ie.

Scroll below to listen to indivudal episodes. Click on an epsisode title to go to a page where you can listen to it online. Right click on "(download)" and select "Save Link/Target As..." if you want to download an episode.

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Links

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Email: david[at]bitnotefm.com (replace "[at]" with "@")

Episodes

To download individual episodes to your computer, right click "(download)" and select "Save Link/Target as...".

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A ZIP file containing every episode up to Ep56 can be downloaded here (1.78GB).


We kick things off with a great selection of video game tunes!
Opening Theme by Yutaka Minobe and Tatsuyuki Maeda from Skies of Arcadia by SEGA; Intro by Michael Land from Secret of Monkey Island by Lucasfilm Games; Main Theme by James Hannigan from Evil Genius by Elixir Studios; Jack's Theme by Richard Jacques from Headhunter by SEGA; Stars come out by Brother Android from Digital: A Love Story by Christine Love; and The Poet and the Muse by Poets of the Fall from Alan Wake by Remedy Entertainment.

More video games and video game music, though we finally have an intro theme!
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Sedge Flower by Takenobu Mitsuyoshi & Yuzo Koshiro from Shenmue by SEGA; Lemrap by SFX inspired by Lemmings by DMA Design; Main Title by Alexander Brandon from Deus Ex by Ion Storm Inc; Grabbag by Lee Jackson from Duke Nukem 3D by 3D Realms; and Now You're a Hero by Henrik Nåmark from You Have to Burn the Rope by Kian 'Mazapán' Bashiri.

Another great mix of songs and games!
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Main Theme by Mike Morasky from Team Fortress 2 by Valve Software; Positive Force by Magnus 'souleye' Pålsson from VVVVVV by Terry Cavanagh; Total Metal Jacket by Ari Pulkkinen from Shadowgrounds by Frozenbyte Studio; Stage 2 theme by Tetsuya Kawauchi from House of the Dead 2 by Sega; and Santa Monica by Theory of a Deadman from Fahrenheit/Indigo Prophecy by Quantic Dream.

Interview with Glen Moran, developer on the upcoming Tesla!
(http://teslathegame.com/). We also play some of his favourite videogame music: The Last Level You Will Ever Play by Danny 'danny B' Baranowsky (http://www.dbsoundworks.com) from Fathom by Adam Atomic (http://adamatomic.com); Toccata by Dave S-B, based on Johann Sebastian Bach from Revenge of the Titans by Puppy Games; and Robots FTW by Mike Morasky from Portal 2 by Valve Software.

Back to basics with more videogame tunes, from games that gained alarmist newspaper headlines to addictive Flash games.
Bouncer by Seth 'Beatfox' Peelle (intro theme); Theme by Danny 'danny B' Baranowsky (http://www.dbsoundworks.com) from Canabalt by Adam Atomic; Doom theme by Bobby Prince from Doom by id Software; Sewer by Tim Smolens and Jeff Attridge of Game Audio Magic from Gish by Chronic Logic (including Edmund McMillen; and Runaway Main theme by David García Morales composed Liquor from Runaway: A Road Adventure by Pendulo Studios.

I play a song that had previously been played on the radio, though maybe not for the best of reasons.
Bouncer by Seth 'Beatfox' Peelle (show intro theme); Cave Story (Plantation) theme by Daisuke 'Pixel' Amaya from Cave Story by Daisuke 'Pixel' Amaya; Professor Layton's Theme by Tomohito Nishiura from Professor Layton and the Curious Village by Level-5; Supermarioland by Ambassadors of Funk (Inspired by Super Mario Land from Nintendo and it's music by Hirokazu Tanaka; and End theme by Jean-Francois Freitas from Another World by Eric Chahi.

Sonic Special:
In which to celebrate Sonic Generations and Sonic's 20th Anniversary, I cram the show with a (questionable) selection of Sonic Music! Title theme by Masato Nakamura from Sonic the Hedgehog (16bit) by Sega; Starlight Zone by Masato Nakamura (and Dreams Come True) from Sonic 1 by Sega; Living in the City by Richard Jacques and TJ Davis from Sonic R by Sega and Travellers Tales; Sunset Park Act 3 by Yayoi Wachi from Sonic Triple Trouble by Aspect Co.; Believe in Myself - Tails Theme by Jun Senoue (Crush 40) and Karen Brake from Sonic Adventure by Sega; Escape from the City - City Escape theme by Jun Senoue (Crush 40) vocals (Ted Poley and Tony Harnell) from Sonic Adventure 2 by Sega; and Reach for the Stars by Tomoya Ohtani and Jean Paul Makhlouf of Cash Cash from Sonic Colours by Sega.

In which, for the first time, I play music from a game I've played music from before; then discuss the role of cut-scenes in games.
Bouncer by Seth 'Beatfox' Peelle (intro theme). Intro theme by Jean-FranÁois Freitas from Another World by Eric Chahi; Intro by Attila Dobos, Andres Magyari, David Javelosa and Andy Armer from Ecco: The Tides of Time by Novotrade[Appaloosa] International; and Closing by Toshihiko Sahashi from Blue Stinger by Climax Graphics.

In which my bike gets stolen and I improvise the show's theme around it.
Grand Theft Auto: San Andreas Theme music by Michael Hunter from Grand Theft Auto: San Andreas by Rockstar North; Paperboy theme by Mark Cooksey from Paperboy by Atari Games; Cliff Rock by Yoshie Arakawa from Prop Cycle by Namco; and Justified performed by Drea Gunness, and by Sean Lacefield and Chris Frazier and from Dead Rising by Capcom.

In which I introduce my listenership to remixes.
Music played: Calling 'Calling' (vocal by Leah) by Takeharu Ishimoto from World Ends With You by Square-Enix; Tee Off by Bottom Up Interactive; Tetris Theme A by Hirokazu Tanaka (based on Russian Folk tune 'Korobeiniki' [Deer Hunter]) for Tetris by Bullet Proof Software & nintendo & Alexey Pajitnov; and Knuckleduster - Dan Baranowsky - Remix of Marble Garden Zone music by Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, C. Cirocco 'Scirocco' Jones, Michael Jackson (uncredited) from Sonic the Hedgehog 3 by Sega.

In which I play the full version of a long piece of music, because you deserve it!
Cassis Beep by Philippe Vachey from Toy Commander by No Cliché; Joe(highway 2) by Yuzo Koshiro from The G.G. Shinobi by Sega; Turrican 2: The Final Fight theme by Chris Hulsbeck from Turrican 2 by Factor 5 and Rainbow Arts; and Toki ending theme by Pierre-Eric Loriaux from Toki by TAD Corporation.

In which I play some Irish music that was in a big budget videogame!
Intro music by Barry Leitch from Lotus Turbo Challenge 2 by Magnetic Fields; Breakbt2 by Tom Bible from Judge Dredd: Dredd Vs. Death by Rebellion Developments; Just You And Me (And Ted E. Bear) by Jared Emerson-Johnson from Sam & Max Save the World: Episode 3: The Mole, the Mob, and the Meatball by Telltale Games; and The Best is Yet to Come by Rika Muranaka (sung by Aoife Ní Fhearraigh) from Metal Gear Solid by Konami.

In which I spread the Christmas cheer from the limited selections of games that involve Christmas.
Labtown by Toshihiko Sahashi from Blue Stinger by Climax Graphics; Christmas on Dobuita Street by Takenobu Mitsuyoshi and Yuzo Koshiro from Shenmue by Sega; Theme by Richard Joseph from James Pond 2: Codename RoboCod by Vectordean Ltd and Millennium Interactive; and Dreams Dreams A Cappella by Atsushi 'Sushi' Kosugi, Makoto Suzuki, Marlon D. Saunders, sung by Marlon D. Saunders, Gabriel Morris, Issa Clemon from Christmas NiGHTS by Sega, reused in Sonic Adventure as downloadable Christmas theme, also by Sega.

In which I put off the inevitable, and play the video game song that the internet has been alive with.
Diva Comeback Amore by Oleksa Lozowchuk sung by Patricia Drake from Dead Rising 2 by Capcom; Concentrate by nervous_testpilot (electronic musician from the UK) from Frozen Synapse by Mode 7; and Still Alive by Jonathan Coulton and performed by Ellen McLain from Portal by Valve.

Another great selection of videogame music that hits right across the emotional spectrum!
Stage 1-4 by Masanobu Tsukamoto (Mats), Einosuke Nagao, Masanori Hikichi, Masayuki Nagao from Dr. Robotnik's Mean Bean Machine by Compile, Sega Technical Institute; Everybody Jump Around by (Yukifumi Makino, Fumitaka Shibata,) Richard Jacques from Jet Set Radio by SEGA; Max Payne theme by Kärtsy Hatakka from Max Payne by Remedy Entertainment; and Link and Marin's Song by Yuichi Ozaki, Kazumi Totaka, Minako Hamano & Kazue Ishikawa from Link's Awakening by Nintendo.

In which I express the joys of no loading times and play a song from a game that lets you choose the next verse.
Ship Song by Michael Land from Curse of Monkey Island by LucasArts; Toxic Caves by Howard Drossin from Sonic Spinball by SEGA; Sentinel Beach by Mutato Muzika from Jak and Daxter by Naughty Dog; and Cornered and Won the Lawsuit - The First Success by Sugimori Masakazu from First Phoenix Wright: Ace Attorney by Capcom.

Like music with haunting orchesteral chants?
Night of the Mutants by Howard Drossin from Comix Zone by SEGA; Halo by Martin O'Donnell from Halo by Bungie; andDaniel's Ending by Mikko Tarmia from Amnesia: The Dark Decent by Frictional Games.

In which I disuss one of the most absorbing and additive games I ever played.
Track 01 by Jesper Kyd, Albert Olson, and Raymond Watts from MDK2 by BioWare; Theme by Hisayoshi Ogura, Yasuko Yamada, Yasuhisa Watanabe from The New Zealand Story by Taito; Main theme by Lind Erebros from King's Bounty: The Legend from Katauri Interactive; and Myst Theme by Robyn Miller from Myst by Cyan.

Just because a piece of videogame music is notable or remembered, doesn't mean it's good!
Intro & opening by Clint Bajakian, Peter McConnell, Michael Landfrom from Maniac Mansion: Day of the Tentacle by LucasArts; DK Rap by Grant Kirkhope from Donkey Kong 64 by Rare; and Ending theme by Tarnya from G-LOC: Air Battle by Sega.

In which I completely fail in talking about one of the largest videogame franchises in existance, and chart the rise of a single guy who made a series of games before gaining a popular web video series.
Remember the Days by Mark Lovegrove from Trilby's notes Ben 'Yahtzee' Croshaw; Battle Music by Junichi Masuda from Pokemon Yellow/Red/Blue by Game Freak; and selection of music by Satoshi Okubo from Hotel Dusk: Room 215 by Cing.

Carribean dictator and obscure puns.
Intro, title and theme of Bubble Bobble by Zuntata from Bubble Bobble by Taito; Perrito Callejero by Daniel Indart from Tropico by PopTop Software; Trace Memory by Makoto Hagiwara, Kenjiro Matsuo, Yuichi Nakamura from Another Code: Two Memories/Trace Memory by Cing; and Empty Halls by Olivier Derivière (performed by Children choir of the Opéra national de Paris) from ObsCure by Hydravision Entertainment.

Strategic combat has many forms; Semi real time battles, turn based and console FPS.
Fight V1 and Liligue by Noriyuki Iwadare from Grandia II by Game Arts; Main theme (Wormparty) by Bjørn Lynne from Worms Armageddon by Team 17; and Byelomorye Dam and Cradle by Graeme Norgate, Grant Kirkhope, Robin Beanland from Goldeneye 007 by Rare.

Where I philosophise on the Ego Shooter genre and the affect of videogames on youth.
sWitch by Marcin 'Cedyn' Czartynski from Painkiller by People Can Fly; Suspicious Afternoon by Seth Parker from Octodad by DePaul Game Experience; and A Storm is Coming by Mateo Pascual from Commandos 2 by Pyro Studios.

In which I play the full version of my intro theme and give a long overdue explanation of indie games as well as play a very long tune from an early indie game.
Bouncer by Seth 'Beatfox' Peelle; The Blue Valley by Karsten Koch from from Uplink by Introversion Software; and Katamari on the Rock by Yu Miyake from Katamari Damacy by Namco.

In which I play music from an open source videogame!
City, Snow, Castle and golf by John Dum, Jonatan Nilsson, Daniel Martin from Hedgewars; Hell by Knorke Sounds from The Great Jitters: Pudding Panic by kunst-stoff; and Main tune by Allister Brimble from Fantasy World Dizzy by the Oliver Twins.

In which I explore how video games influnced web culture, and the musical offerings produced as a result.
Trocadero's 'Blood Gulch Blues' from the web series Red vs. Blue by Rooster Teeth based on Halo by Bungie; Tripod - Gonna Make You Happy Scod (Scott Edgar), Yon (Simon Hall) and Gatesy (Steven Gates); Water on the Dancefloor(Hydrocity WIP) by AkumajoBelmont based on Hydrocity Zone music from Sonic 3 by Sega; and Unlikely Heroes by cyberseth inspired by RPG World by Ian Jones-Quartey inspired by RPG games such as the Final Fantasy series.

In which a clear theme does not emerge.
RollerCoaster Tycoon Theme by Allister Brimble from Roller Coaster Tycoon by Chris Sawyer Productions; Ridin In That Black Joint by Wale from Saints Row 2 by Volition, Inc; Fortune by Tony Cox, Russell Shaw from Theme Hospital by Bullfrog Productions; and Beneath a Steel Sky End theme by Dave Cummins from Beneath a Steel Sky by Revolution Software.

In which the theme does emerge for the show, one New York, for completely arbitrary reasons!
Title and Stage 1 background by Ash Hogg from CJ In The USA by Genesis Software; Alex Theme by Sascha Dikiciyan & Cris Velasco from PROTOTYPE by Radical Entertainment; Main theme by Michael McCuistion from Spider-Man 2 (console) by Treyarch; Soviet Connection (theme) by Michael Hunter from Grand Theft Auto IV by Rockstar North; and Ending theme by Naoki Tokiwa, Kentaro Koyama from Gunblade NY by Sega.

In which the New York Theme lingers, and a 'cutesy' theme falls down on the last track.
Title theme and New Quack City (Juliette) them by Rick Fix, Stephen Root, Mick Pummell, Simon Robertson, Nelson from Fur Fighters by Bizarre Creations; Beach Theme by Andy Blythe & Marten Joustra & Matt Furniss & Shaun Hollingworth from Puggsy by Traveller's Tales; and With My Mind by Cold from Psi-Ops: The Mindgate Conspiracy by Midway Games.

SAS shooting, shooting at zombies, over the top criminal shooting, we cater for many shooting tastes in this show.
Intro theme by Jim Rose from Hidden and Dangerous by Illusion Softworks; Taank, One Bad Man by Mike Morasky from Left 4 Dead/L4D2 by Valve; and Underground Weapon Storage by Kentaro Koyama from Virtua Cop by Sega.

In which I break the rules and instead of music, do a Let's Play of the classic 80s text adventure Zork by Infocom, and I narrate my adventures through the game as it happens!

In which I talk about the Humble Indie Bundle and play music from one of the games in the bundle that was on at the time.
7 Years Bad Luck theme by Matt Coldrick from Crush by Zoe Mode; and Meat Circus and Credits by Peter McConnell from Psychonauts by Double Fine Productions.

In which, having recently finished it and got the CD Soundtrack of, I play a heck of a lot of great music from Solatorobo:
Red the Hunter. CODA, Basset, #3 (Airdale), #12, Re-Coda composed by Chikayo Fukuda (LieN), performed by Tomoyo Mitani from Solatorobo: Red the Hunter by CyberConnect2.

In which I talk about video game enemy racism, then play music from a cute platformer!
Awkward tonal shifts are a trademark of this show. GUN theme and Dodge City theme scored by Christopher Lennertz from GUN by Neversoft; and Woods of Light and Ending Sequence by Eric Chevalier from Rayman 2: The Great Escape by Ubisoft.

We have a car themed show with music from my favourite car and racing video games (which I honstely don't have that many of).
Driver Theme by Marc Canham (original by Allister Brimble) from Driver: San Francisco by Ubisoft Reflections; Theme by Barry Leitch from Super Cars II by Magnetic Fields; Here I Am by The Explosion from Burnout 3: Takedown by Criterion Games; and music from Speed Devils by Ubisoft Montreal.

In which I validate my taste in video game music by relating the story of a recent hugely successful Chris Huelsbeck Kickstarter campaign.
Forest Theme and main theme by Media Sorcery from Simon the Scorcerer by Adventure Soft; and New Junk City and Ending theme by Tommy Tallarico/Mark Miller Earthworm Jim by Shiny Entertainment.

In which I demonstrate my willingness to get out there and get you great videogame music.
Earthworm Jim cartoon series intro by William Anderson; Koroem and Greater Lights (voice Charlotte Martin) by Tommy Tallarico, Emmanuel Fratianni, Michael Ploughman, Laurie Robinson Plowman from Advent Rising by GlyphX Games; and Maenam by Jami Sieber from Braid by Jonathan Blow.

In which I talk about another Humble Bundle, this one being a music bundle!
Ending credits music originally 'Mall Music' by Hideki Okugawa and Marika Suzuki from Dead Rising 2: Off the Record by Capcom Vancouver [Formerly Blue Castle Games]; Dao Zai Fan Ye (feat. Jia Ruhan) by Christopher Tin from Civilisation IV by Firaxis Games; Dr. Mario fever theme by Hirokazu Tanaka from Dr. Mario by Nintendo, redone version for Super Smash Bros. Melee also by Nintendo; and Angry Birds theme by Ari Pulkkinenfrom Angry Birds by Rovio; performed by London Philharmonic Orchestra and Andrew Skeet.

In which I finally plunge into the 'games as art' debate and spend ages talking about a game I recently finished playing that most played a decade ago.
You Were There and Heal by Michiru Oshima with vocals by Steven Geraghty (of Libera) from ICO by Team Ico; and Mission 1 BGM and Ending music by Seiichiro Matsumura from Confidential Mission by Sega.

In which we have our first BitNote Storytime!
The Story of Stefan Erikson and the Doomed Console. Music from: General music from Trailblazer by Gizmondo Studios Manchester; and Main theme from Hit & Myth by Gizmondo Studios Austin.

In which I use Donkey Kong Country to explore vital areas of videogame history.
All music from Donkey Kong Country by Rare Ltd. Simian Segue by Eveline Fischer, Theme, DK Island Swing and Aquatic Ambience by David Wise. Theme based on original theme by Yukio Kaneoka from Donkey Kong by Nintendo.

In which I play videogame music and talk about the games they are from, surprisingly.
Intro and Guile's theme by Yoko Shimomura from Street Fighter 2 by Capcom; McPixel theme by Sos from McPixel by Sos; and BGM 4 and Conclusion by Erina Niwa, Masafumi Takada, & Masakazu Sugimori from Vanquish by Platinum Games.

In which I do another playthrough of a text adventure, this time 9;05 by Adam Cadre.
I also play Heaven Ruins by Masaharu Iwata from Evolution: The World of Sacred Device by Sting (game developer).

In which I go from a tropical archipeligo to the Metro of post-apocalyptic Moscow, and meet zombies along the way!
Music: Menu Music by Thomas Baertschi from Far Cry by Crytek; The Baron by The Volcanics from Atom Zombie Smasher by Blendo Games (Brendon Chung); and Main Menu and Good Ending (town2) by Alexey Omelchuk and Geogogiy Beloglazov from Metro 2033 by 4A Games based on book of same name by Dmitry Glukhovsky.

In which I play music from games that include things such as realistic water and skyscrapers.
The Little Things (UNKLE Variation) [Soundtrack from the Video Game] by Danny Elfman and UNKLE from Wanted: Weapons of Fate by GRIN; Ambient by Yves Altana, Bjørn A. Lynne, Joseph Shorrocks Hydrophobia Prophecy by Dark Energy Digital; and Still Alive composed by Rami Yacoub, Arnthor Birgirsson with performance and lyrics by Lisa Miskovsky, both from Mirror's Edge by DICE.

In which I once again cover indie, retro and mainstream game music!
Music: Main Title and Metropolis Theme by IB Audio/Dejobaan from The Wonderful End of the World by Dejobaan Games; Awakening (Stage 1) by Y. Takada from Gain Ground by SEGA; and Late Goodbye by Poets of the Fall from Max Payne 2: The Fall of Max Payne by Remedy Entertainment.

In which I do finally do a successful segue from one game music selection to another; also relaxing dolphin music!
Music: Welcome To Jurassic Park (Title Screen ~ Credit Roll), Escape at Hand (The Visitor's Center) escape by Sam Powell from Jurrassic Park (SEGA version) by BlueSky Software; Perils of the Coral Reef, Hanging Waters, Mutaclone and Credits by Tim Follin from Ecco the Dolphin: Defender of the Future by Appaloosa Interactive.

In which I play significant portions of music from two independant game creations, from flowery bright platformers with dark undertones, to a rocking remake of one one of the greatest shooters of all time.
Title and Stage 1, 2, 3 and 4 music by Miroslav Malesevic, Matthew Steele and others from Eversion by Zaratustra Productions [Guilherme S. Tows]; Music from Sega Swirl (Dreamcast) by Sega; and Black Mesa Theme, Forget About Freeman, Questionable Ethics 1 and Credits pt1 by Joel Nielsen from Black Mesa by Black Mesa Modification Team.

In which I interview Irish video game music composer Claire Fitch!
Music is: Cutscene and FrankieLoop2 by Claire Fitch from Yo Frankie! by Blender Institute; Street and Market-Church by Claire Fitch from Camelot Galway by Starcave Studios; and Rhythm3 by Claire Fitch from NanoQuest by CanDo Interactive.

Where I play some really ambient and puzzle based music.
Music: Bedroom by Tim Furnish, Galacticflump, The Three Frank Harlons from Out of Order by Hungry Software; I Hear the Music in My Soul by Shinichi 'Mondo Grosso' Osawa sung by Eri Nobuchika from Lumines by Q Entertainment; Multiplayer theme by Yukifumi Makino and Tomoya Ohtani from Chu Chu Rocket by Sega.

Where I don't even try to find a common connection between Tennis, City Building and Disney.
Beginning of Destiny by Chiho Kobayashi from Virtua Tennis by SEGA; Stage 1 music and Stage 5 music Haruyo Oguro (Lotty), Tomoko Sasaki (Maguro) from World of Illusion Starring Mickey Mouse and Donald Duck by Sega; and Downtown Dance and Virtual Village by Brian Conrad, Sue Kasper, Justin McCormick from Sim City 2000 by Maxis.

Where I talk about liking personality in games.
Music: Theme by Douglas Fulton from Zany Golf by Sandcastle Productions; Human music by Glenn Stafford from Warcraft II: Tides of Darkness by Blizzard; and Menu theme by Naofumi Hataya, Tomoko Sasaki, Mariko Nanba from Feel the Magic: XY/XX by SEGA.

Where I participate in the Dublin GameCraft where I join a team and try to make a game in 12 hours.
Includes lots of talk with the organisers and other teams and their games. This is part 1; the second and final part of the BitNote GameCraft special will is next episode.

Where I participate in the Dublin GameCraft where I join a team and try to make a game in 12 hours.
This is part 2; it includes me talking with many more of the developers and their games at the event, how my own team's game ended up, and of course the winners and wrap up of the event.

In which I get buzzed about two game that give plenty of action, shooting, and fun; one of which gave rise to a long legacy.
Music by: Mercenary by Loudmouth Productions (Timothy Steven Clarke and Christopher Stevens) from Earthsiege 2 by Dynamix; and Quad Damage and Rocket Jump by Sonic Mayhem (Sascha 'Buzzfunk' Dikiciyan and associates) from Quake 3 Arena by id Software.

In which I show that you can respect a game you hate.
Theme and Stage 1 by Yuzo Koshiro from Streets of Rage by Sega; Free Time by Masafumi Takada and Jun Fukuda from Contact by Grasshopper Manufacture; and Winter City and Riptide Resort by Freen in Green.

In which we talk about games that have many different games in them.
Music from: Faction by Dan Wentz from Red Faction by Volition, Inc; Surfing and Footbag by Chris Grigg [Negativland], Karl Lehenbauer, David Hayes, Steve Hales, Chris Ebert from California Games by Epyx; and Rocket Belt by Soyo Oka from Pilotwings by Nintendo.

In which I continue the yearly custom of struggle to find video game items related to Christmas.
Music includes: Race 1 by Joseph Toscano from Tux Racer by Sunspire Studios.

In which we visit the Game:
The Future of Play in the Science Gallery, Dublin, and tour the great variety of exhibits with Vicky Twomey-Lee.

In which I play a Jonathan Coulton song which wasn't really from a video game in the first place.
Music: Overworld by Koji Kondo from Super Mario Bros 2 (originally Yume Kojo: Doki Doki Panic) by Nintendo; Re: Your Brains by Jonathan Coulton as appears in Left 4 Dead 2 by Valve; Garage Battle by Nathan Grigg from FEAR by Monolith Productions and Victory by Nathan Grigg from FEAR: Extraction Point by TimeGate Studios.

From brutal sports to poignant puzzle adventures.
This is BitNote! Music by: Intro by Russell Shaw from Theme Park by Bullfrog Productions; Main theme by Nation 12/Simon Rogers (coded by Richard Joseph) from Speedball II: Brutal Deluxe by Bitmap Brothers; Iris (Instrumental) by Tomohito Nishiura (sung by Salyu) from Professor Layton and Pandora's Box by Level-5.

Where I check out the Global Games Jam 2013 by visiting Griffith College Dublin.
Music includes Steampunk Robot by Martin O'Shea for one of the Global Game Jam games.

In which I pay tribute to a great composer, and finish up with music from a different adventure game:
Music: Ethan Mars Theme, Bulldozer and Painful Memories by Normand Corbeil from Heavy Rain by Quantic Dream; and Intro C2 and Village by Radek Szamrej from Teenagent by Metropolis Software.

In which I cover things that videogames have affected in wider culture:
Interview with Normand Corbeil by Emily Reese from Top Score; Space Cruise (Title) by Ben Prunty from FTL by Subset Games; and Wreck-It Ralph by Henry Jackman from Wreck-It Ralph movie by Disney.

Crowdfunding, factories and bright and colourful worlds, in that order!
Menu music by Dusan "sepromatiq" Doskocil from Factorio; and The Windmill Song and Lephise's Song by Eriko Imura, Junko Ozawa, Kanako Kakino, Tetsukazu Nakanishi, Kota Takahashi, Hiroshi Okubo, Hiromi Shibano, Tomoko Tatsuta and/or Takaki Horigome from Klonoa: Door to Phantomile by Namco.

In which I talk about how a game console memory card became a Tamagotchi and how a game made me feel like John McClane.
Theme of the Chao by Jun Senoue, Kenichi Tokoi and/or Fumie Kumatani from Sonic Adventure by Sonic Team; In-game music by Junichi Saito from Die Hard [NES] by Pack-In-Video [thanks to Videogame Music Preservation Foundation Wiki for finding the author]; and Cold Reader by The Voodoo Trombone Quartet and The Dirt by William Honda from Tiny and Big: Grandpa's Leftovers by Black Pants Game Studio.

In which I play "The music you hear when you beat Windows"!
onestop.mid by David Yackley from Microsoft Windows by Microsoft; Music by Jesse Stiles from Every Day the Same Dream by Molleindustria & Paolo Pedercini; Flip a Switch by Chris Ballew from Quantum Conundrum by Airtight Games

In which I play music to dance to, or more precisely, music you have to dance to (usually in an arcade)!
iRiver, Catch the digital flow! by iRiver; Drop the Bomb by Scotty D., "I Feel ..." by Akira Yamaoka, V (for EXTREME) by dj TAKA (based on The Four Seasons - Winter by Antonio Vivaldi) from Dance Dance Revolution by Konami; and Let's Go Away and Sky High by Takenobu Mitsuyoshi from Daytona USA by SEGA

Music from a game you've never played before; and another MIDI.
City Center Groove (Mahjong Theme) by Leila "Woofle" Wilson from Freedom Planet by GalaxyTrail Games; Main Theme by Brian Min, and Time Traveller Remix Featuring DJ Cam by Brian Min and Camden Stoddard from The Cave by Double Fine Productions; and Trip Through The Grand Canyon (canyon.mid) by George Stone (of Passport Designs) from Microsoft Windows by Microsoft.

In which I make the computer play my game for me.
Solace and Felling Giants from Solace by Tettix; and LeftRightExcluded.mp3 by Matt Klingensmith used in 10000000 by EightyEight Games.

It doesn't matter whether you're an armed archeologist, a luchador or a six foot rabbit, Adventure awaits!
Nate's Theme by Greg Edmonson from Uncharted: Drake's Fortune by Naughty Dog; Time to Bounce! by Brain Allen Holmes from Burrito Bison by Juicy Beast; and music3 & Barren Wastelands from Lugaru by Wolfire Games.

Totally underrated; also the different endings a game can have!
Menu theme by Martin Stig Andersen from Limbo by Playdead; and Your Weapon Is Choice by Jason Graves and Main Theme by Jason Graves and DJ BT (Brian Wayne Transeau) from Alpha Protocol by Obsidian Entertainment.

In which BitNote gets POLITICAL!
Main theme by Brian Johnson, Raymond Usher and David Whittaker from Lemmings 2: The Tribes by DMA designs; Music by Machine Head, Tobias Enhus, Chris Neilman from Full Spectrum Warrior by Pandemic Studios; Where are you? and Gravity and by David Housden from Thomas Was Alone by Mike Bithell

In which BitNote ROCKS!
The Chosen Roadie, Ruins, Rescue from the Sea of Tears, The End by Peter McConnell from Brütal Legend by Double Fine

In which I'm building up to something, namely a pipe that will suck the remaining goo I have.
World of Goo Begining and Ode to the Bridge Builder by Kyle Gabler from World of Goo by 2D Boy; Snow Bros by Toaplan; Metal Gear Solid theme by Tappi "TAPPY" Iwase, arranged by Harry Gregson-Williams, and Can't Say Goodbye to Yesterday by Rika Muranaka peformed by Carla White, both from Metal Gear Solid 2: Sons of Liberty by Konami.

In which I take a break, but promise to be back soon!
Event: Sadness by Fumie Kumatani from Sonic Adventure by Sega; Main Menu theme by Jeff Tymoschuk, and From Xikou With Love by Chum Hung Tam, Sonoton Authentic from Sleeping Dogs by United Front Games; Sky High Zone and Bad Ending by Naofumi Hataya, Masafumi Ogata, Tomonori Sawada from Sonic 2 (Game Gear) by Aspect.

In which I return and take the impending high-spec console launches and use it to talk about some great Flash games!
Intense Argument, Nonsense, Reflection and Credits by Bleak Prospects (Matt Klingensmith) from Socrates Jones: Pro Philosopher by Connor Fallon and Valeria Reznitskaya; Pond Life by Jim Crawford, Aqua Petzold by Jim Crawford, A History of Boxing by Chris Hampton (text by Jim Crawford and performed by Kumar Daryanani) and Eyes Open by Charles Roy from Frog Fractions by twinbeard.

In which I play games where you try to figure out what's really going on.
Tragedy & Ray of Light by F-777 (Jesse Valentine) from no-one has to die. by Stuart Madafiglio; Little Inferno Just For Me by Kyle Gabler (vocals Travis Hill) from Little Inferno by Tomorrow Corporation; and Main theme and 4 Minutes Before Death by Masakazu Sugimori from Ghost Trick: Phantom Detective by Capcom.

In which I talk about my own game, Algebalance!
Intro, Credits and Cutscene by Claire Fitch from Algebalance by Rongella (David Collins)

In which I talk about a games and gambling addictions!
His Name's Frank by Lifeseeker from Dead Rising 2: Off the Record by Capcom Vancouver; and Firewater from Dead Rising 2: Off the Record by Capcom Vancouver.

I which I, wait, who said we were following a theme again?
Title theme by Nasubi from Putt & Putter by SIMS Co., Ltd.; Courtesy by Niamh "Chipzel" Houston from Super Hexagon by Terry Cavanagh; Second Chance and A Trader's Life by Mark Morgan from Fallout by Interplay Entertainment; Maybe by The Inkspots used in Fallout by Interplay Entertainment.

In which I see how video games can lead to non video game music, specifically with Sonic.
Fastest Thing Alive by Michael Tavera from Sonic the Hedgehog (SatAM cartoon); They Call Me Sonic by Oscar Oberheim and Andrea Husak from Sonic the Hedgehog (1996 album); Look-a-like by Mitsuhiro Tada with vocal by Riu Konaka Sonic the Hedgehog: The Movie; Hikaru Michi ("The Shining Road") by Aya Hiroshige from Sonic X.

In which I try to theme the show around game violence, and fail.
Theme Song by Erik Aho from The Suffering by Surreal Software; Change Of Coast by Neon Indian, and Sleepwalking by The Chain Gang of 1974 both from Grand Theft Auto V by Rockstar North (and other Rockstar studios.)

I attend State of Play 2013 and get the buzz from the Irish game development scene and indie development in general.
Interview with Vanya Mutafchieva of Undersea Pirate Quest; Interview with Sophia Eboatu-Reuben, Ali Milne, Joe Chu of Super Rush Boy. Talks by: David McCabe; Paul MacAodh; Owen Harris of BitSmith Games; David Johnston of Smudged Cat Games; and Mark Morris of Introversion Software.

In which I talk about surreal psychedelic moments in violent video games.
Shine A Light (Flight Facilities Remix) by The C90s used in Grand Theft Auto V by Rockstar Games (North et al.); Crystals by M.O.O.N. and A New Morning by Eirik Suhrke from Hotline Miami by Dennaton Games ( Jonatan Söderström and Dennis Wedin )

In which I talk about and play music from games that were never actually released.
Bodnath by Philippe Vachey from Agartha by No Cliché; Thornado Demo by Chris Hülsbeck from Thornado by Factor 5 and Bozo's Banjo and Act Construction Groove from BigTop Madness by Kapooki.

I which I talk about what Christmas means to video games, and give advice to kids and their parents about dealing with presents!
Mario 64 Snow Mountain by Koji Kondo by Nintendo; Ice Cap Zone theme (originally Hard Times by The Jetzons) by Brad Buxer for Sonic 3 by Sega

In which I attempt to be political again but end up in confusion and parody.
Can You Feel the Sunshine by Richard Jacques with vocals by T.J. Davis from Sonic R by Traveller's Tails/Sonic Team; I Like Things Just The Way They Are by Samantha Muldoon (in reality sung by Melissa van der Schyff) based on I Know You Had One Of Those Days by Dan Robinson from GTA V by Rockstar; Open Sky - All Possible Futures by Leila "Woofle" Wilson from The Archives of Wyndia - Into the Cloudline by Toon Shmoosh

In which I play music from Sonic Lost World and Gone Home.
Wonder World - Title Theme and Tropical Coast Zone Act 3 (Sea Bottom Segue) by Tomoya Ohtani from Sonic Lost World by Sega; At the New House/First Day at School and Life Moves On by Chris Remo from Gone Home by The Fullbright Company; Some Special by Bratmobile used in Gone Home by The Fullbright Company.

I which I try to answer one simple question, then fail at doing so.
Main Theme and Prelude by Chris Remo from Thirty Flights of Loving by Blendo Games (Brendon Chung); Pac-Man Fever by Buckner & Garcia (parody of "Cat Scratch Fever" by Ted Nugent) based on Pac Man by Namco; Mt. Fuji, Speedup and Credits by Pierre-Eric Loriaux from Pang (Amiga version) by Capcom (adapted by Ocean Software).

In which I point out how the little touches matter.
IK+ Theme by Rob Hubbard (Amiga version arranged by David Lowe) from IK+ by System 3/Archer MacLean; Outside Maketas kitchen, Charter Attic Music, Tram Station, by Simon D'souza from The Journey Down: Chapter One by Sky Goblin

In which I interview game music composer, Spencer Riedel.
Iceboop and Fancy Rockets by Spencer Riedel from Charlotte Seeker by BEARCOWBOY. Menu by Spencer Riedel from Splatformer by Colin McInerney and Ian.

In which all that is old is new again, especially with video games.
Let Mom Sleep, That's Enough by Hideki Naganuma from Jet Set Radio by SEGA; Octodad (Nobody Suspects a Thing) by Ian McKinney from Octodad: Dadliest Catch by Young Horses; The Desert Rocks by Chris Huelsbeck from Turrican Soundtrack Anthology Vol. 2; originally from Turrican 2: The Final Fight by Factor 5 and Rainbow Arts.

In which I play music from Visual Novel games.
Cherished and Memories by Marc Conrad Tabula from Ripples by Sakevisual; Calling to the One by Aural Wave from Jisei by Sakevisual; Subterranean (Lorenzens Soil / ISO 9001) and Anything But Tangerines by Tommy Tallarico from Earthworm Jim 2 by Shiny Entertainment.

In which I intentionally play bad Sonic music.
Metropolis and Battle 4 by Steven Sim and Richard Jacques from Sonic Chronicles: The Dark Brotherhood by BioWare; Footprint and Free Flowing by Andrew Curnock a.k.a. Beat Therapy from Pop by Nnooo.

In which I play music from Dust An Elysian Tale.
Falana, The Glade, Abadis Forest, No Rest of the Wicked, Legend of Mithrarin, Gone Home (Journey's End) by HyperDuck SoundWorks (Chris T Geehan, Dan Byrne-McCullough) and Funky Rustic (Alexander Brandon) from Dust: An Elysian Tale by Humble Hearts LLC .

In which I do a Let's Play of classic text adventure, The Hitchhiker's Guide to the Galaxy!
Journey of the Sorcerer by Eagles, redone by Joby Talbot; The Hitchhiker's Guide to the Galaxy by Infocom (mainly Steve Meretzky and Douglas Adams).

In which I continue to think with portals (apologies for distortion in first part).
Music of the Spheres, Die Cut Laser Dance, Cara Mia Addio by Mike Morasky from Portal 2 by Valve; Aarbron's Revenge by by David Whittaker from Shadow of the Beast (MegaDrive version) by Reflections Interactive.

In which we indulge in some good old sci-fi noir.
Menu and Noon by Michael Henry from San Francisco Rush 2049 by Atari Games; Level 1 entryway by Robert "Bobby" Prince from Doom II by id Software; Sayuri and Credits by Nathan Allen Pinard from Gemeni Rue by Joshua Nuernberger, published by Wadjet Eye Games.

In which I dedicate an episode to the classic, Jet Set Radio.
Funky Radio by B. B. Rights, Sneakman by Hideki Naganuma, Bout the City by Reps, Sweet Soul Brother by Hideki Naganuma, Rock It On by Hideki Naganuma from Jet Set Radio by Sega/Smilebit.

In which I travel between dieselpunk and steampunk.
Moneta Point-C, High Score and Cardinal Canyon-B by Akira Yamaokai from Sine Mora by Digital Reality and Grasshopper Manufacture; Pleasure Quarter, Discovery of Gravitation and Douse Shinundakara by Kohei Tanaka from Gravity Rush by Project Siren [SCE Japan Studio].

The strange and wonderful puzzles of independent games.
Infiltrate and Badvoca by Ian Hicks from A Virus Named Tom by Misfits Attic; A Strange New World, A New Hope, Liberation by Brian D'Oliveira from Papo & Yo by Minority.

In which I celebrate my 100th episode with an hour long special!
At Dawn by Jun Senoue, Azure Blue World by Jun Senoue, Welcome to Station Square by Masaru Setsumaru and Jun Senoue from Sonic Adventure by Sonic Team; Intro by Hideaki Kobayashi from Sonic Mega Collection (Plus) by Sonic Team; Into The Zone and Last to Follow by Roadkill based on Howard Drossin music from Comix Zone by Sega Technical Institute; Traps and The Great Bath by Chris Huelsbeck from Turrican Soundtrack Anthology Vol. 2; originally from Turrican II: The Final Fight by Factor 5 and Rainbow Arts.

In which we take a generally futuristic series back to the 60s.
1moretime by Forest San Filippo from Race the Sun by Flippfly; Snake Eater by Norihiko Hibino performed by Cynthia Harrell, Don't Be Afraid by Rika Muranaka performed by Elisa Fiorillo,Metal Gear Solid Main theme (Metal Gear Solid 3 Version) originally by Tappi "TAPPY" Iwase arranged by Harry Gregson-Williams, from Metal Gear Solid 3 by Konami.

In which we get to the heart of gaming, and the patient doesn't survive the procedure.
Surgeon Stimulator (Ambulance), Take a Number and Are you Kidney-ing me (Operating Theatre) by Black Heron from Surgeon Simulator 2013 by Bossa Studios; The Dessert by Tommy Tallarico and Donald S. Griffin, and Ending (A Whole New World) by Tommy Tallarico and Donald S. Griffin (originally by Alan Menken) from Aladdin (MegaDrive/Genesis version) by Virgin Games USA with assistance from Disney Interactive Studios, Inc.

In which we enter a puzzling world.
Beginnings I composed by Siddhartha Barnhoorn from Antichamber by Alexander Bruce; Main Theme and Credits theme by Joshua R. Mosley from SafeCracker : The Ultimate Puzzle Adventure by Kheops Studio.

In which we go on a great journey with two siblings to help their Dad.
Main Theme, Winged Hope, Flight into Memories and Naia by Gustaf Grefberg from Brothers: A Tale of Two Sons by Starbreeze Studios.

In which we soar above the sky.
Title theme & elevator music by Greg LoPiccolo, Tim Ries from System Shock by Looking Glass; intro1, cloud, credits by Vincent Diamante from Cloud by students from University of Southern California.

In which we dive into the sometimes serious, sometimes crazy world of Saints Row.
Main theme and End Game by Malcolm Kirby Jr. from Saints Row The Third by Volition; Main theme and Matt's Text Adventure by Malcolm Kirby Jr. from Saints Row IV by Volition.

BitNote (c) 2011-2014 David Collins Contact david[at]bitnotefm.com